Software Engineer V Job at Alpha Net, Burlingame, CA

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  • Alpha Net
  • Burlingame, CA

Job Description

Job Description

Job Description

Candidate Value Proposition:

The ideal candidate will be joining the XR Architecture team to build prototypes and run demos and explorations to create compelling demos or metrics. The team works on the most advance AR / VR technology there is, with the best talent and facility. There is opportunity to take risks and explore new technology, understand what it means, and learn. This role is a great opportunity to work and collaborate with cross-functional teams.

Role Responsibilities (including, but not limited to):

Design and develop graphics/rendering code from scratch on embedded and android systems

Write and code novel rendering pipeline and networking code.

Develop and integrate with existing custom rendering stacks.

Create functional end to end graphics applications in C/C++ and Java using OpenGL and Vulkan

Profile, measure, test functional code and implement new graphics systems

Be responsible for graphics architecture validation and testing from concept to pre-silicon to ship

Performance Measurement:

Performance is measured based on how effectively team completes short dead cycles and deliverables.

Must-Have Skills:

5-10 years of experience must have Android experience (take past knowledge and put a firm path)

GITHUB or portfolio link

Knowledge of rendering engines and pipelines, OpenGL, Vulkan, Android, C/C++, Java

Experience with kernel software and firmware

Experience working with emulators

Knowledge of how graphics APIs operate on hardware

Knowledge of virtualization, emulation (qemu), Android emulation

Knowledge of networking and distributed systems

Experience working on prototype devices and dev boards

Expert knowledge of computer hardware and software

Experience building games and game engines using OpenGL, Vulkan

Expert knowledge of the full software development lifecycle: from business/systems analysis, through requirements gathering and functional specification authoring, to development, testing and delivery

Expert ability to troubleshoot issues and make system changes as needed to resolve issue

Ability to work on graphics later (lower layer) not using high-level framework (building what makes the games go)

Nice-to-Have Skills:

AR / VR experience

Experience working on development boards or pre-silicon devices (not released to the public yet) early phase platforms

Experience with operating systems, drivers, and firmware

Soft Skills:

Verbal and written communication skills, problem solving skills, customer service and interpersonal skills

Expert ability to work independently and manage one's time

Ability to work with minimal supervision

Self-driven (ability to look for answers)

Novel development on brand new technology

Strong problem-solving skills

Ability to ask questions when needed

Networking experience

Enjoys taking on new challenges

Education/Experience:

Bachelor's degree in computer science, software engineering or relevant field required

10 years working on devices writing clean, efficient, well documented code

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